🌕Þiðranda þáttr

Þiðranda þáttr

The Tale of Þiðrandi: an Old Norse ghost story of the Winter Nights. A seer's warning, three knocks at the door, nine riders in black from the north and nine in white from the south, and the old powers of Iceland packing their bags. The second tale in Samhain, the series.

Storybook

A faithful retelling for readers about ten and up, page by page. Best read aloud, with the door shut.

The cast

Who does what — grouped by role, linked to the movements where they appear, and to one another.

Character web

The cast as a graph — every relationship in the tale, force-laid. Hover a node to light up its ties; click to open its card.

Drag/scroll/pinch to explore. Node size marks principals; colour marks role. Built straight from the relationship edges in the character cards.

Story graph

The tale laid against Propp's 31 narrative functions — each beat linking to the movement that realises it.

Drag/scroll/pinch to explore; click a node to jump to its detail below.

Desire

The tale laid against Greimas's actantial model — the functional structure of wanting beneath the plot. Not the social web of who-knows-whom, but the single engine of desire: who wants what, who sends it, who aids and who blocks.

Motif index

The tale by call-number: the Thompson Motif-Index, Christiansen's Migratory Legends, and the native Irish tale-genres.

The mythograph

One graph, all the layers. The seven movements run as a spine; characters, motifs, story-functions, type-scenes and the Object of desire hang from the moments they touch — and whatever cross-cuts the tale is pulled toward the centre.

Movements I–VII run as the frost spine. Hover a node to light its threads; click any node for detail. Toggle the layers above to isolate one kind of connection.